This game is in beta, you are welcome to try it but some bugs are to be expected.

You get 5 gems each round. Keep one, the others will turn to rock. Use the rocks to build a maze to prolong the time the monsters spend walking and taking hits.  

For gold you can upgrade your chances to get better gems. And with better gems you can create "special" gems that have abilities like stun, poison or start fires. The monsters can be different: fast, mob (less HP - more headcount), boss, flying.

You can combine gems by drag-and-dropping two of the same type together.

The monsters have to touch 6 waypoints before going to attack your mage. You can build a long maze but cannot block their path entirely (because it is more interesting this way :)).

Upcoming features:

  • more monster types (regenerating, boss, teleporting)
  • more special gems
  • nicer user interface
  • Android version
  • more scenarios (maybe some only to be included in a future premium version)

This game is using resources from the open-source game The Battle for Wesnoth (legally).

http://wesnoth.org/

Download

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Click download now to get access to the following files:

alchemist_v1.199_2.zip 55 MB

Development log